#ifndef TANKWINDOW_H
#define TANKWINDOW_H

#include <engine.h>

//namespace Ui {
//    class MainWindow;
//}

class GameWindow : public GWindow
{
    Q_OBJECT

public:
    GameWindow(QWidget *parent = 0);
    virtual ~GameWindow();

protected:
    void keyPressEvent(QKeyEvent *event);
    void mousePressEvent(QMouseEvent *event);
    void mouseReleaseEvent(QMouseEvent *event);

private:
    //Ui::MainWindow *ui;
    bool    m_bMoveBody;
};

#endif // TANKWINDOW_H
